Answered Where do I get the ingredients in the Citadel? Answered Used Starship Salesman on the Citadel? Ask A Question. Keep me logged in on this device. Forgot your username or password? Where can I find the forger on the citadel? Citadel hELP? Citadel:Forged ID? Where do I get the ingredients in the Citadel? Overall this meeting is purely for catching up with the Council, Anderson and Udina after two years: you'll gain no Morality Points whatever you respond with, and it won't alter the story in any way outside of your Spectre status.
You'll now be back at the Rapid Transit Terminal you just used. We'll now take the chance to explore the area. First, you may want to speak with Avina just outside the C-Sec Offices so that you can learn more about the current state of the Citadel after Sovereign's attack. Next, look for a pair of Krogan hanging around to Avina's left your right if you're facing her , who will talk about whether the Presidium lake has any fish in it.
We'll tend to that later. Aside from the Krogan, there's also an Advertisement podium that you can interact with if you want. It has five ads for you to view, one of which is for an amusing movie called "Citadel" that recreates Saren's attack on the Citadel. Next, enter the Citadel Souvenirs store nearby; it'll be on the East side of the floor.
You can browse their wares, but don't buy anything just yet. Instead talk with the store clerk, Deleia Sanassi. Citadel Souvenirs, as suggested by their name, sells purely cosmetic items for display in the Captain's Cabin aboard the Normandy, the upshot being that their entire stock is quite cheap. Here's what Citadel Souvenirs sells at their store right now, along with their non-discounted prices:.
If you now cross over past C-Sec to the opposite side of Level 27, you'll find Zakera Cafe, where a customer is talking with the receptionist.
If you're interested in hearing all their dialogue, walk in and out of the store three times. Zakera Cafe is the only store on the Citadel to not offer a discount, but that's fine because their stock is even cheaper than Citadel Souvenirs! With that all out of the way, head up the stairs next to Citadel Souvenirs to get up to Level 28 of Zakera Ward. At the top of the stairs, ignore the store on the right for now and locate a Salarian Games Salesman selling tabletop and video games; he has a whopping 14 different things to say, all of which reference tabletop games, video games, physical game stores, and the media's perception of video games If you continue anti-clockwise, you'll find another Avina terminal, who'll point out the Dark Star Lounge and Rodam Expeditions on this floor.
We'll get to those spots soon. She'll attempt to land another interview with you here, which will initiate whether you want to or not. If you ignore it, you'll have a few more options:. The last thing to do on the main floor is locate another Advertisement podium, this one with 5 ads to see.
The last one about displays we find especially funny. Okay, so with all that out of the way, return to the top of the entry stairs and enter the store nearby, Rodam Expeditions.
There's also two customers here debating about weapons to buy: they have 5 exchanges to hear if you walk into and out of the store. Rodam's store clerk, Etarn Tiron, will have an attitude that varies depending on your actions at the end of Mass Effect 1. If you spared the Council, he'll be more hospitable towards Shepard, but if you sacrificed them to focus on Sovereign, he'll be much more abrasive and unapproving. The final spot to visit on this floor is the Dark Star Lounge, which you can enter via the two doors opposite Avina.
Next, look to the right of the laptop to spot a Presidium Groundskeeper. If you're Paragon that's all you need to do, but if you're Renegade, you should make sure to ask "Gift Shop?
Next, talk to the Bartender to ask about the local news, then ask "I want a drink" five times to take progressively stronger and stronger drinks. The fifth one is Ryncol, alcohol strong enough for Krogan, so the bartender double-checks if you really want it.
Reply with "I can handle it! The last thing you can do is use the Dance floor in the back corner across from the bathrooms, if you want to bear witness to Shepard's terrible excuse for bustin' a move. The next thing you should do is return to Level 27 and deal with the Krogan Sushi sidequest. Return to the two Krogan and talk to Kargesh.
Regardless of whether you deceive Kargesh or tell him the cold, hard truth, you'll get 40XP and 1, credits. You can also Talk to them again three more times for ambient comments, which differ depending on if you lied to Kargesh or not.
Now that you've done everything on Level 27 and 28, you should head down to Level You can get there via the stairs close to the Zakera Cafe. At the bottom of the stairs is a Volus Used Ship Salesman with 7 things to say to you, then through the doorway, there's a Sushi Chef on the right with 6 things to say. There's an Avina terminal nearby with more information, and then near the window on the right is an Advertisement podium for Francis Kitt's Elcor production of Hamlet, something which was advertised in the first Mass Effect.
You may also notice a Quarian and Volus arguing next to a C-Sec officer. This is part of a Side Quest that we'll get to later. For more fun, you can find an alcove area near them where there's a human trying to get a refund from a Salarian. As you may pick up from their 4 exchanges, this is the same guy trying to get a refund from the Wards Markets back in the first Mass Effect.
Across from them is a Tupari vending machine, which has 17 increasingly-delirious responses. The Citadel is a massive construct, similar in shape to a pentagram. It consists of a central ring 7. The station is capable of closing in on itself, via the convergence of its five arms, transforming it into a long, impenetrable cylinder.
However, the Citadel is only closed in times of emergency, and normally the station retains its 'open' appearance. The central ring and five arms are home to the Presidium and Wards respectively; the spaceports are also located on the central ring, as it is the center of rotation, facilitating easier access for ships attempting to dock with the station.
The Presidium is a massive, park-like complex containing the offices of the various branches of the galactic government, as well as the embassies of all the races represented in the Citadel.
There are also shops, restaurants and recreational facilities, serving the wealthy residents who live and work throughout the sector. The Presidium is monitored by a Virtual Intelligence named Avina , and, unlike the Wards, incorporates an artificial hour day schedule: lights are dimmed, and the holographic "sky" darkened, for 6 of the 20 hours, imitating the familiar day-night cycle.
The tower at the center of the Presidium houses the Council Chambers and the main traffic control for the station—any ship within a few thousand kilometers comes under the jurisdiction of Citadel Control. The Chambers themselves are not open to the public and access is only granted to officials and those with special clearance. They are beautifully furnished, with cherry trees and fountains, as well as numerous staircases leading up to the central platform where the Council convenes. The "arms" of the Citadel, known as the Wards , constitute the residential and commercial sectors of the station.
Densely populated, housing millions of residents from many galactic species, the Wards are akin to Earth cities such as Hong Kong and Singapore. Numerous skyscrapers rise from the superstructure, sealed against vacuum, as breathable atmosphere is only maintained to a height of approximately 7 meters. Unlike the Presidium, there is no artificial day-night cycle; as a consequence of this, commercial activity rarely ceases, and residents work and rest according to personal need.
Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space. Flux is a popular night club, also located in the Wards. Below the Wards, the Citadel Archives function as a repository for artifacts and records deemed important. As befits such an important galactic location, the Citadel boasts multiple layers of defense. The first is the Serpent Nebula itself: the nebula's composition is such that it is difficult for attacking fleets to navigate, thus preventing them from launching a concerted attack.
Another link in the Citadel's defensive chain is the Citadel Fleet. The fleet is a massive task force consisting mostly of turian vessels but also including ships from the other Council races. The Citadel Fleet, led by the imposing asari dreadnought Destiny Ascension , constantly patrols the space around the station. However, should any aggressor manage to break through the Citadel Fleet, reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby.
If any enemy gets close enough, the station is capable of closing in on itself to form a long, armored cylinder, 45 kilometers in length. The station's hull is sufficiently strong that, even when subjected to the most advanced weaponry available, it would take several days of sustained bombardment to inflict any serious damage to the superstructure.
The station also boasts its own internal security force, known as C-Sec. The , officers patrolling the station handle everything from customs to hostage negotiations.
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